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Brothers In Arms
Prey

Texas-based Gearbox software and publisher, Ubisoft, promise to deliver a different World War II experience with their latest, first person tactical shooter, Brothers in Arms. Three and a half years in the making, Brothers in Arms will attempt to re-create the tension and drama of some of the most horrific moments of human history, while focusing on the better human qualities of friendship and loyalty.

Exactly how Gearbox hopes to achieve these ambitious goals and the combination of technology and research used, to that end, is the main focus of this preview of a title, destined to dominate game's charts for the PC and XBox, with a PS2 version also very likely, in Q4 of 2004.

Brothers in Arms tells the story of a paratrooper who never wanted to be squad leader, but is thrust into a position leadership during the largest amphibious invasion in the history of the world. His name is Sgt. Matt Baker and he’s leader of 3d Squad, 3d Platoon, Fox Company, 502 Parachute Infantry Regiment, 101st Airborne.

In BiA you become Baker and you must learn to lead your men. Baker discovers the meaning of brotherhood between soldiers and he has to deal with decisions about putting his men in harm’s way in order to get the job done